Rigid Body Physics
Simulate solid objects with realistic collisions, gravity, and physics interactions.
Physics
No shortcutIntermediate13 min readQuick Reference
Rigid Body Physics
BlenderKeyboard Shortcut
N/A
Toolbar Location
Blender 3D Viewport toolbar
Best Used For
- ▸Refer to the tutorial content for specific use cases
- ▸Practice with sample projects to build experience
- ▸Combine with other tools for advanced workflows
Intermediate⏱ 30–60 minutes to master
Key Settings
Active:Passive:Shape:
Rigid Body Physics simulates solid objects that fall, collide, and interact with each other. It is used for falling debris, destruction, and realistic object simulations.
Where to Find It
Select an object, go to Physics Properties > Rigid Body. Choose Active or Passive type.
How to Use
- Active: Objects affected by gravity and collisions.
- Passive: Objects that don't move but can collide with active objects.
- Shape: Choose collision shape — Box, Sphere, Capsule, Mesh, or Convex Hull.
Pro Tips
- Use Convex Hull for organic shapes, Box for simple objects.
- Press Alt+A to play the simulation in the viewport.