TileMapLayer
Create tile-based levels using a tileset with painting tools and auto-tiling.
2D Level Design
No shortcutBeginner5 min readQuick Reference
TileMapLayer
Godot EngineKeyboard Shortcut
N/A
Where to Find
Scene dock — Create New Node > Node2D > TileMapLayer
Best Used For
- ▸Build tile-based levels with efficient rendering
- ▸Paint terrain with auto-tiling for natural layouts
- ▸Add collision and navigation data to tiles
Beginner-Friendly⏱ 15–30 minutes to master
Key Settings
Set up tiles:Define collision:Paint:
TileMapLayer creates tile-based levels using a TileSet resource. Supports terrain auto-tiling, random scattering, and custom patterns.
Where to Find It
Found under Node2D in Create New Node dialog.
How to Use
- Set up tiles: Open TileSet panel, drag sprites to create tiles.
- Define collision: Draw collision shapes on each tile.
- Paint: Select tiles and click/drag in the viewport.
Pro Tips
- Use Terrain sets for auto-tiling.
- Enable Random Tile for visual variety.
- Save Patterns for reusable tile arrangements.