OmniLight3D
A point light that emits light in all directions from a single point, like a light bulb.
Lighting
No shortcutBeginner5 min readQuick Reference
OmniLight3D
Godot EngineKeyboard Shortcut
N/A
Where to Find
Scene dock — Create New Node > Node2D or Node3D > Light*
Best Used For
- ▸Add ambient and directional light to scenes
- ▸Cast dynamic shadows from game objects
- ▸Create atmospheric effects with colored lights
Beginner-Friendly⏱ 15–30 minutes to master
Key Settings
Add:Range:Attenuation:Color:
OmniLight3D is a point light that radiates equally in all directions from its position. It works like a light bulb, with adjustable range, energy, and attenuation.
Where to Find It
Found under Node3D in Create New Node dialog.
How to Use
- Add: Add OmniLight3D at the desired position.
- Range: Set Range to control how far the light reaches.
- Attenuation: Adjust how quickly light fades with distance.
- Color: Change Light Color for colored lighting.
Pro Tips
- Use OmniLight3D for lamps, fire, and magical effects.
- Multiple OmniLights can create rich scene lighting.
- Disable shadows on background lights for performance.