Node3D
The base node for all 3D game objects, providing position, rotation, and scale in 3D space.
Base 3D
No shortcutBeginner5 min readQuick Reference
Node3D
Godot EngineKeyboard Shortcut
N/A
Where to Find
Scene dock — Create New Node > Node3D category
Best Used For
- ▸Position 3D objects in world space
- ▸Create parent-child hierarchies for complex 3D objects
- ▸Use as pivot points for rotation groups
Beginner-Friendly⏱ 15–30 minutes to master
Key Settings
Add:Position:Rotation:Parenting:
Node3D is the base node type for all 3D elements in Godot. It provides transform properties: position (x, y, z), rotation (euler angles), and scale in 3D space.
Where to Find It
Found in Create New Node dialog under Node3D category.
How to Use
- Add: Add a Node3D as a parent for 3D scene elements.
- Position: Use the Move Tool to drag in the 3D viewport.
- Rotation: Use the Rotate Tool or enter Euler angles.
- Parenting: Child nodes inherit the parent's transform.
Pro Tips
- Use Node3D as a pivot point for complex rotations.
- Reset transform with the context menu in Inspector.
- Use Transform > Snap for precise positioning.