MeshInstance3D
Display 3D meshes in your scene with material and shader support.
3D Graphics
No shortcutBeginner5 min readQuick Reference
MeshInstance3D
Godot EngineKeyboard Shortcut
N/A
Where to Find
Scene dock — Create New Node > Node3D > MeshInstance3D
Best Used For
- ▸Display 3D models with material and shader support
- ▸Use built-in primitives for prototyping
- ▸Apply PBR materials for realistic surfaces
Beginner-Friendly⏱ 15–30 minutes to master
Key Settings
Add:Built-in meshes:Imported meshes:Materials:
MeshInstance3D displays 3D geometry in your scene. It references a Mesh resource and can apply materials and shaders for visual effects.
Where to Find It
Found under Node3D in Create New Node dialog.
How to Use
- Add: Add MeshInstance3D, then assign a Mesh in the Inspector.
- Built-in meshes: Use BoxMesh, SphereMesh, CylinderMesh, or PlaneMesh.
- Imported meshes: Drag .glb or .obj files from FileSystem.
- Materials: Assign StandardMaterial3D or ShaderMaterial.
Pro Tips
- Use LOD (Level of Detail) for performance on distant objects.
- Enable Cast Shadow for realistic lighting.
- Bake lighting for static meshes to improve performance.