Functions & Methods
Define reusable functions with parameters, return values, and error handling in GDScript.
Scripting
No shortcutBeginner6 min readQuick Reference
Functions & Methods
Godot EngineKeyboard Shortcut
N/A
Where to Find
Select any node → Click Attach Script button, or Script Editor panel
Best Used For
- ▸Write game logic with variables and functions
- ▸Connect nodes via signals for decoupled systems
- ▸Expose Inspector properties for designer tweaking
Beginner-Friendly⏱ 15–30 minutes to master
Key Settings
Define:Return:Defaults:Overrides:
Functions in GDScript are defined with func and can accept parameters and return values. Godot provides many built-in callback functions like _ready() and _process(delta).
Where to Find It
Write functions in any GDScript file. Built-in callbacks appear automatically.
How to Use
- Define:
func take_damage(amount: int) -> void:. - Return:
func get_health() -> int: return health. - Defaults:
func move(speed: float = 100.0):. - Overrides: Use
func _ready():for lifecycle hooks.
Pro Tips
- Always specify return types with
-> Type. - Use
assert()for parameter validation. - Break complex logic into small, named functions.