Coroutines & Tweens
Create smooth animations and timed sequences using coroutines (await) and Tween nodes.
Scripting
No shortcutIntermediate6 min readQuick Reference
Coroutines & Tweens
Godot EngineKeyboard Shortcut
N/A
Where to Find
Select any node → Click Attach Script button, or Script Editor panel
Best Used For
- ▸Write game logic with variables and functions
- ▸Connect nodes via signals for decoupled systems
- ▸Expose Inspector properties for designer tweaking
Intermediate⏱ 30–60 minutes to master
Key Settings
Await:Tween:Parallel:Easing:
Coroutines (using await) and Tweens animate properties over time. Coroutines pause execution until a signal fires; Tweens interpolate values.
Where to Find It
Use await in any function. Create Tweens with create_tween().
How to Use
- Await:
await get_tree().create_timer(1.0).timeout. - Tween:
create_tween().tween_property(node, "position", target, 1.0). - Parallel: Chains in
tween.parallel()for simultaneous animations. - Easing: Set
.set_ease(Tween.EASE_OUT)for smooth curves.
Pro Tips
- Use tweens for UI animations, movement, and visual effects.
- Store
awaitresults to handle errors gracefully. - Kill tweens (store reference) when nodes exit the scene.