Control Flow (if/for/while)
Use if/elif/else, for loops, while loops, and match statements to control program flow.
Scripting
No shortcutBeginner5 min readQuick Reference
Control Flow (if/for/while)
Godot EngineKeyboard Shortcut
N/A
Where to Find
Select any node → Click Attach Script button, or Script Editor panel
Best Used For
- ▸Write game logic with variables and functions
- ▸Connect nodes via signals for decoupled systems
- ▸Expose Inspector properties for designer tweaking
Beginner-Friendly⏱ 15–30 minutes to master
Key Settings
If:Match:For:While:
Control flow statements direct the execution of your GDScript code based on conditions and loops.
Where to Find It
Usable in any function body within GDScript.
How to Use
- If:
if health <= 0: die(). - Match:
match state: "idle": play_idle()(like switch). - For:
for item in inventory: process(item). - While:
while timer > 0: timer -= delta.
Pro Tips
- Use
matchinstead of longif/elifchains for clarity. - Use
for i in range(10):for counted loops. - Avoid infinite
whileloops — use_process()instead.