Camera3D
Capture the view for rendering 3D scenes with perspective or orthographic projection.
Viewports
No shortcutBeginner5 min readQuick Reference
Camera3D
Godot EngineKeyboard Shortcut
N/A
Where to Find
Scene dock — Create New Node > Node2D > Camera2D / Camera3D
Best Used For
- ▸Control the camera view for scrolling and zooming
- ▸Set up split-screen multiplayer views
- ▸Render 3D scenes with adjustable FOV and clipping
Beginner-Friendly⏱ 15–30 minutes to master
Key Settings
Add:Current:FOV:Projection:
Camera3D defines the viewpoint for 3D rendering. It supports perspective and orthographic projection, with adjustable FOV, near/far clipping planes.
Where to Find It
Found under Node3D in Create New Node dialog.
How to Use
- Add: Add Camera3D as child of the player or pivot.
- Current: Set Current to make it the active camera.
- FOV: Adjust FOV for field of view (default 75).
- Projection: Choose Perspective or Orthographic.
Pro Tips
- Use Near and Far clipping planes to optimize rendering.
- Enable HDR for high dynamic range rendering.
- Attach camera to a spring arm for third-person follow.