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Create realistic Physically Based Rendering materials using the Principled BSDF shader.
Open the Shader Editor and select your material.
Use the Principled BSDF node (default in new materials).
Connect Base Color, Metallic, Roughness, and Normal maps.
Adjust values: Metallic (0-1), Roughness (0-1), and add normal maps for detail.
Switch to Rendered view with Cycles or Eevee to see realistic results.