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Create realistic water, liquid, and fluid effects with Blender's fluid simulation system.
Create a domain object (cube) that defines the simulation area.
Set it as 'Domain' in Physics Properties > Fluid.
Create inflow objects (faucet) and set as 'Flow' > Geometry.
Create obstacles and set as 'Effector' > Collision.
Bake the simulation and adjust resolution divisions for detail (higher = slower but better).