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Simulate realistic cloth, fabric, and soft materials with Blender's cloth physics.
Create a plane or mesh to act as your cloth.
Go to Physics Properties and click 'Cloth'.
Choose a preset (Cotton, Silk, etc.) or adjust Quality, Mass, and Stiffness.
Add collision objects (floor, character) with 'Collision' physics.
Bake the simulation (Object > Rigid Body > Bake) for smooth playback.