Sprite Properties
Configure canvas size, color mode, transparency, and animation settings for your sprite.
File
No shortcutBeginner4 min readQuick Reference
Sprite Properties
AsepriteKeyboard Shortcut
N/A
Toolbar Location
Aseprite toolbar
Best Used For
- ▸Refer to the tutorial content for specific use cases
- ▸Practice with sample projects to build experience
- ▸Combine with other tools for advanced workflows
Beginner-Friendly⏱ 15–30 minutes to master
Key Settings
Set size:Color mode:Background:Animation:
Sprite Properties configures the fundamental settings of your sprite file, including width, height, color mode (RGBA/Indexed/Grayscale), pixel aspect ratio, and background transparency.
These settings are set when creating a new file (File > New) but can be modified later through Sprite > Sprite Properties.
Where to Find It
File > New to create a new sprite, or Sprite > Sprite Properties to modify an existing sprite's settings.
How to Use
- Set size: Enter the pixel width and height for your canvas.
- Color mode: Choose RGBA for full color, Indexed for palette-based, or Grayscale.
- Background: Choose transparent background for sprites, or a solid color for mockups.
- Animation: Set pixel aspect ratio (1:1 for pixel art) and frame rate.
Pro Tips
- For pixel art, always start at the exact resolution you need — scaling pixel art later can blur it.
- Use Indexed color mode for game sprites to limit your palette and reduce file size.
- Set a transparent background for characters and objects, solid for backgrounds.